Joe Slack – The Board Game Design Course (Game Design 101) – Board Game Design Course

4,570.00

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Joe Slack – The Board Game Design Course (Game Design 101) – Board Game Design Course
DISCOVER HOW TO CREATE A MEMORABLE BOARD GAME 

Generate game ideas quickly
Playtest your game like a pro
Discover whether self-publishing or pitching to a publisher is right for you

YOU CAN CREATE YOUR OWN AMAZING GAME. 
I CAN HELP.
Hi, my name is Joe Slack.
I’ve been designing board games since 2014 and I have helped over 4,000 game designers just like you. For years I have been helping game designers hone their skills and achieve their goals.

I wrote the #1 international best-selling book “The Board Game Designer’s Guide”
I have taught Game Design and Development at Wilfrid Laurier University
I developed and run an online Board Game Design Course
And I have participated in coaching and mentoring programs

A little more about me and my game design experience:
4 GAMES PUBLISHED WITH ESTABLISHED PUBLISHERS

Zoo Year’s Eve
Kingdom’s Candy: Monsters
Four Word Thinking
King of Indecision

SUCCESSFUL KICKSTARTER CAMPAIGN

I recently ran a successful Kickstarter campaign for my game Relics of Rajavihara. Not only did it fund in 4 hours but it funded 663% over the original goal.

BEST SELLING AUTHOR ON BOARD GAME DESIGN
4 books, including
1 international best-seller and 2 other #1 new releases.
The Board Game Designer’s Guide
The Top 10 Mistakes New Board Game Designers Make (and How to Avoid Them)
The Board Game Designer’s Guide to Getting Published
The Board Game Designer’s Guide to Careers in the Industry
Some people are natural game designers. Some people are natural teachers. Learn from someone who is recognized as both.
I’ve helped many other designers turn good games into great games and get them signed with publishers. I want to help you do the same.
GET CLARITY NOW
You don’t need to read hundreds of blogs or attend every game design panel session at all the big Cons.
You just need clarity.
Once you understand the process of designing a game the right way, you’ll see that it doesn’t have to be that hard.
AFTER DESIGNING GAMES FOR 15 YEARS, DANNY FINALLY HAD 2 OF HIS GAMES PUBLISHED WITHIN A YEAR OF PARTICIPATING IN THE CREATION TO PUBLICATION PROGRAM
“Joe Slack’s course gives you an opportunity to pick the brain of an industry insider as well as the other pupils. I highly recommend the course. Joe improved my games, and also helped me place them by suggesting four publishers.”
I’M COMMITTED TO HELPING YOU MOVE YOUR GAME FORWARD
Here’s what you’ll experience in The Board Game Design Course:

Understand how to continuously improve your game
Ask a question, get an answer. You’ll never be stuck again.
Discover what questions the pros ask when playtesting their game to ensure you’re always moving forward
Examples, templates, checklists, and other helpful resources you won’t find anywhere else
Engage with and learn from other game designers just like you

I’ll guide you down the right path. And, I will be with you every step of the way.
WHAT WILL YOU GET WITH THE COURSE
Here is exactly what you will get when you join the Board Game Design Course:
PRE-RECORDED COURSE MATERIAL
All 31 lessons in the Board Game Design Course, which will take you from “Inspiration to Creation” and help you get started faster – includes video, audio MP3s, and written transcripts (Originally $499)
8 WEEKS OF CONTENT
A wealth of resources to help you create and develop your game… Plus some helpful bonus content.
WORK AT YOUR OWN PACE
Take the course at your own pace, covering the material as quickly or as slowly as you like
HERE ARE LESSONS WE COVER IN THE COURSE
01 Everything You Need to Know Before You Create Your First Game
How to think like a game designer and avoid the #1 mistake that puts rookie designers months behind
02 Getting Ideas and Creating the Vision For Your Game
Create a compelling vision for your game so that it doesn’t get stuck in your head and never makes it to the table
03 Putting it on Paper
Make the first version of your game lightning-fast even if you don’t know where to start
04 The First Playtest
How to ask the right questions and get meaningful feedback so that your game doesn’t end up becoming someone else’s game
05 The 4 I’s Framework For Improving Your Game
How to use the 4 I’s Framework to design your game like a pro
06 Finding the Fun
Fail fast, find the fun, and reap the rewards
07 Taking Your Game From Good to Great
Taking your game from good to great (while avoiding the bad and the ugly)
08 Wrapping Up & Next Steps
How to get your game out there into the world without losing your shirt
09 Bonus: Blind Playtesting Your Game
How to get your game out there into the world without losing your shirt
10 Bonus: How to Pitch to Publishers
How to get your game out there into the world without losing your shirt
Plus Even More Bonus Content!
Additional lessons include:

Introducing Randomness to Your Game
Balancing Your Game the Right Way
Giving Players Interesting Decisions
Finding Publishers
Uncovering the Hook in Your Game
How to Work With Miniatures