Building an Architectural Walkthrough Using Unity – Packt Publishing

5,478.00

Building an Architectural Walkthrough Using UnityWalk around in your own architectural design with the Unity Game Authoring systemWalk around in your own architectural design with the Unity Game Authoring systemAbout This VideoEnliven static images and technical drawings with an interactive Unity appWalk around freely, climb stairs, open doors…explore!This is a practical and useful tutorial covering exactly what you need to know to use architectural design in your own projectsIn DetailTranslating CAD or BIM models into a real-time application can seem a tiresome ordeal. Luckily, Unity is very accessible for architects with some 3D experience and it makes importing and presenting models a fun task to do. Architectural visualization through Unity will help you analyze designs and make related decisions even before the actual building is built.Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share.This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.Get Building an Architectural Walkthrough Using Unity – Packt Publishing, Only Price $37Course CurriculumImporting Architectural Models in UnityIntroduction and Workflow Overview (3:04)From SketchUp to Unity (3:45)From ArchiCAD to Unity (Step 1) (2:50)From ArchiCAD to Unity (Step 2) (2:37)Updating Models (3:49)Improving Performance (3:46)Navigating an Architectural ModelAdding a First-person Controller (5:27)Preventing Running Through Walls (4:16)Adding a Third-person Controller (3:47)Loading a Different 3D Character (5:48)Adding a Mini-map (4:24)Improving Materials with Shaders and TexturesTextured Materials with Bump and Specular Mapping (5:27)Using a CubeMap for Sky and Clouds (2:56)Using a Better Glass Shader (4:53)Procedural Materials Using Substances (4:10)Cutout Textures Using Alpha Maps (3:27)Adding Lights and ShadowsLighting Types (2:51)Adding a Sun with Shadows (2:30)Interior Lights Using Point and Spot Lights (3:50)Lightmapping (Preparation) (2:24)Lightmapping (Calculation) (3:29)tAnimating Objects and LightingUnderstanding Animation in Unity (2:53)Creating a Rotating Cube (3:29)Keyframing an Opening Door (2:38)Opening and Moving an Elevator (6:42)Setting Up a SunStudy Animation (4:25)Scripting to Add InteractivityCreating Your First Script (2:49)Editing a Script in Monodevelop (3:33)Triggering the Rotation of GameObject (5:31)Switching a Material with a Script (5:51)Adding a GUI to the Material Switcher (3:42)Expanding the ScriptsHiding and Showing Objects (4:09)Switching between Cameras (7:23)Resetting the Player (6:13)Picking Objects (5:56)Displaying Object Information (6:43)Presenting the Final WalkthroughBringing Everything Together – The Build Settings (3:35)Building the Result and Pl (3:24)Building for other Platforms – Example iOS (3:02)Compiling and Running the iOS App (2:48)Adding a Mobile Controller (1:46)Some Final Refinements (5:13)Get Building an Architectural Walkthrough Using Unity – Packt Publishing, Only Price $37Tag: Building an Architectural Walkthrough Using Unity – Packt Publishing Review. Building an Architectural Walkthrough Using Unity – Packt Publishing download. Building an Architectural Walkthrough Using Unity – Packt Publishing discount.